DAKINI DAEMONICONALTERNATE ALL FEMALEGOETIA One will notice that there is very much an influence pertaining to the Japanese Art-Forms of Manga, Anime and Hentai as well as that of European Bande-Design in regards to Superheroines made as wild and wanton Valkyria Dakini's, all as Goetic Succubi Muses of the Night-Side of the 'Feminine Left-Hand Path' of Tree. Manga, Anime and Hentai is most obviously very much influenced by the ancient Myths of Japan as well as that of other Mythologies from other lands, which to have a Shamanistic foundation. The descriptions of the 72 Spirits in the Goetia of Medieval Grimoire have been utilised as 'Character Generators' to hence be updated to the Modern. The Symbolic Stimuli pertaining to each Spirit have been observed within Dreams as 'Trigger Symbol' aids to induce 'Lucidity', which at Times have become Out-Of-Body-Experiences. When contacting the Spirits in this way it has been observed to set up Concordant 'Synchronistic Phenomena'. The Initial phase as a lead up to this is that of 'Emotively Charged Rituals', Intensive Meditation Techniques in relation to Focusing upon the Spirit 'Seals' and that of other corresponding Symbolic Stimuli as well as that of Active Imagination. One effective technique is to continually intone a Spirit's Name as a 'Mantric' Spell Formulae to the point of Mental Exhaustion, especially prior to Sleep so as to capture the Yoni Portal of the Hypnagogic. When conducting intense Rituals of Invocation one will find ones self having exceedingly vivid Dreams. Most practioners do not take this into account when Invoking a Spirit, whereby they often to experience what is called the Old-Hag of Bedroom Invader Syndrome where they to awaken as if Paralysed to find some Entity straddling their body. This is a prelude to an Out-Of-Body-Experience and if one to Fear what one has Invoked it will turn against one to Reflect back ones Fear manifold to thereby Feast upon ones Emotive Charge of Terror. This will then lead to Poltergeist Phenomena in some cases or that of a state of Possession but most often than not Mental Obssession leading to varying psychological disorders. The Spirits are Not as yet listed in Order, which is due in part to the fact that I am still exploring such workings.
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PUSSY CAT SITRI: The Twelth Spirit is Sitri or Sytry she is a Great Princess and appears at first as a Black Cat or Leopard to sometimes manifest somewhat akin to the Egyptian Goddess Bastet, whereupon she to have the head of a Cat with the body of an Angelic Girl from whose back sprout wings of a Gryphon. After the the command of the the Magician she assumes Human form and that very Beautiful. She often visits the Magician within his Dreams to make vivid in order to wantonly seduce him and when she be highly aroused to softly 'Purr' sweet nectar to flow forth from her moistened Yoni, which when imbibed enables her Master to feel and to look young again to rid him of all ailments. Her love juices to taste of Strawberry Sherbet, which to thereby send an electric shock of an orgasmic shiver throughout ones Nervous-System when partaken of. She can enflame Men with Woman's Love, and Women with Men's Love; and causes them also to bare the nakedness of their innermost Souls to reveal all if desired. Her nature is frisky inquisitive and very playful but her Master has to always remember she has very sharp claws of most predatory Feline whereby if she doesn't get her portion of Cream she wiil become most angry to thence rip and rend ones psyche apart to make as a Mouse. She also enables her Master to perceive with X-Ray vision of Cat's eye and that of Auras to see, reading true, knowing all. She governs 60 Legions of Spirits like her self to often frequent Orgiastic Trance Dance Club Domains within ones Dreams and Visions. CHESHIRE CAT SITRI OF ALICE'S WONDERLANDOne can imaginatively associate the ‘Cheshire Cat’ of character featured in Lewis Carroll’s 1865 masterpiece of 'Alice’s Adventures in Wonderland' with Sitri to fuse together. Alice first encounters the ‘Cheshire Cat’ at the Duchess’s house within her kitchen, and then later outside upon the branches of a Tree, where it appears and disappears at will, engaging Alice in amusing but sometimes vexing conversations. The Cat sometimes raises philosophical points, which annoy or baffle Alice; it does, however, appear to cheer her up when it turns up suddenly at the Queen of Hearts’ croquet field, and when sentenced to death baffles everyone by making its body disappear like a 'Schrodinger's Cat', while its head still remains visible, sparking a massive argument between the executioner and the King let alone the Queen of Hearts about whether something, which does not have a body can indeed be beheaded. At one point, the ‘Cheshire Cat’ disappears gradually until nothing is left but its grin, prompting Alice to remark that she has often seen a Cat without a grin but never a grin without a Cat. It is this unusual disappearing act for which most people remember the Cheshire Cat. Cheshire is not an actual breed of Cat: but an English county which is not notable in the area of Cat breeding. However, Cheshire is right next door to Wales and at the time of Alice in Wonderland’s creation many of the old Pagan folk customs and faerie lore were still around as living memory, which associated the Feline with the feminine principle whereby one has many a Cat as a Witches Familiar. Popular Superstitions – Witchcraft In Cheshire (Originally Published 1884) London, Aug. 30; the following paragraph appeared in the newspapers. Middlewich, Aug. 28: “There is risen up in this country a great doctress, an old woman, who is resorted to by people of all ranks and degrees, to be cured of all diseases; she lives four miles from hence, and has been in this great fame about 2 months; she has several hundreds of patients in a day out of all the country round for 30 miles. I went to see her yesterday out of curiosity, and believe near 600 people were with her. I believe all the country are gone stark mad. The chief thing she cures with is fasting spittle, and “God bless you with faith.” There are reports that Carroll found inspiration for the ‘Cheshire Cat’ in a carving within a church in the village of Croft-on-Tees, in the North East of England, where his father had been Rector. Another view is that the Cat is based upon a Gargoyle found on a pillar within St Nicolas Church, Cranleigh, where Carroll used to travel frequently when he lived in Guildford. The Cat is named after Carroll’s home county, Cheshire. Others attribute the ‘Cheshire Cat’ to a carving upon the West face of the tower at St Wilfrid’s Church, Grappenhall, Warrington, in Cheshire; such possibilities for Carroll's inspiration could be true, however on has to keep in mind that there was a pre-Christian Pagan perception, which perceived a link between the Cat and the Feminine for one of the most popular Goddesses of pre-Christian Britain was known by the Saxon’s as Freo, otherwise called Freyja by the Norse, whom was the Mistress of Cats and Witchcraft whom is very Feline of Cheshire Cat.
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BAELA SHAMANKA : The First Principle Spirit is called Bael, Baeli or Baela, a Great Queen principally ruling in the far East over North-Central Asian Steppe into Siberia. She can make a Magician Invisible and to be very wise in Shamanism. She rules over 66 Legions of Infernal Spirits, which are as her Familiars. She initially appears in many forms, sometimes as a Cat, sometimes like a Toad to then assume a form of a Beautiful mature Woman whom is somewhat of a Steppe Amazon wielding Bow and Katana. At other times she to manifest as a most ancient Crone of a wizened Female Shaman whence to find her bedecked in Cat Furs wearing a skirt of Amphibious Reptile skins. As a Female Shaman she to formulate into vision living in a Yurt, which appears to be alive to walk about on Chicken legs to also fly like some Interdimensional-Time-Travelling vehicle akin to that of a discoid Mushroom. Other times she is perceived to be riding within a Carriage pulled by Spirit Horses surrounded by her Martial Familars. She will also have a Drum whose frame is made of human bone skinned with the flayed hide of a virgin maiden representing the World-Soul. In other visions Baela sometimes to appear as a sexually inclined Russian Parasychologist of Feline predatory orientation versed in Anthropology to have deep insights into Psychology, which she to relate within vivid Erotic Dreams after making love to her. One will notice that she will sometimes sport the Communist Red-Star of badge, which is really that of the ancient 'Fire-Star', which the ancient Mongolians and Chinese know represents the planet Mars. The Hammer will thence represent the Shaman-Smithies power over Explicate-Ordered Material Form (Alchemy) whereby to have Mastery over Fire (Bio-Photon) while the Sickle to symbolise the Moon realm of Implicate-Ordered Quantum Dreaming. She will communicate that she is a Professor at St Petersburg University, conducting experiments into Metapsychic abilities, whereby such powers she can bestow. Her ancient descent is from the Khara-Kam Order of the 'Toad' whom first sprung forth from the First Shaman's body called Kara Gyrgan out of ancient Mongolia, which the author H.P Lovecraft to Mythically allude to as the plain of ' Leng', while Unknown Kadath be Mount Beluha of the Southern Siberian Altay Mountain range. Her nature is seductively Feline whose Wisdom is of the Olkhon Rune Jewel at the midst of Toad's head. She speaks with a deep seductive Russian accent but her original language is ancient Mongolian. RED QUEEN BAELA OF THE THROUGH THE LOOKING GLASS STARGATEOne could imaginatively associate Baela with the Red Queen of character to fuse of Shamanic union whom appears in Lewis Carroll’s fantasy novella ‘Through the Looking-Glass’. The Red Queen has the symbolic motif within ‘Through the Looking-Glass’ as representing the game of Chess; the Red Queen could be viewed as an antagonist in the story for she is the Queen of the Red Fire Star Steppe Hordes of side, which opposes Alice. Despite this, their initial encounter is a cordial one, with the Red Queen explaining the rules of Chess concerning promotion, specifically in regards to Alice becoming a Queen by starting out as a Pawn and reaching the eighth square at the opposite end of the board. As a Queen in the game of Chess, which represents the game of Life and that of a symbol one to find in Freemasonry the Red Queen is able to move swiftly and effortlessly wherever she desires. Later, in Chapter 9 of ‘Through the Looking Glass’, the Red Queen appears with the White Queen, whom are both posing a series of typical Critical Paranoia Wonderland/Looking-Glass questions “Divide a loaf by a knife: what’s the answer to that?”, and then celebrating Alice’s promotion from a mere Pawn to a Queen. When that celebration goes awry, Alice turns upon the Red Queen, whom she “considers as the cause of all the mischief”, and shakes her until the queen morphs into Alice’s pet Kitten. In doing this, Alice presents an end game, awakening from the dream world of the ‘Looking Glass’, by both realizing her hallucination and symbolically “taking” the Red Queen in order to checkmate the Red King. The ‘Red Queen’ is commonly mistaken for the ‘Queen of Hearts’ in the story’s prequel, Alice in Wonderland, but in reality she shares none of the Queen of Hearts characteristics other than being her self a Queen. Indeed, Carroll, in his lifetime, made the distinction between the two Queens by saying: “I pictured to myself the Queen of Hearts as a sort of embodiment of ungovernable passion - a blind and aimless Fury. The Red Queen I pictured as a Fury, but of another type; her passion must be cold and calm - she must be formal and strict, yet not unkindly; pedantic to the 10th degree, the concentrated essence of all governesses!” One can therefore construe that the 'Red Queen' is somewhat of a Dominatrix! The 1951 animated film ‘Alice in Wonderland’ has perpetuated the long-standing confusion between the Red Queen and the Queen of Hearts. In the film, the Queen of Hearts delivers several of the Red Queen’s statements; the most notable being based on her “all the ways about here belong to me”. Both characters say this to suggest their utmost importance, which is thence perceived as expressing overbearing arrogance, but in the Red Queen’s case it has a double meaning since her status as a Chess-Queen means that she can move in any direction she desires, which in regards to Baella means she can walk Worlds, for the Chessboard represents the mathematical symbol of the Marked-Unmarked State Operator, which allows ones Consciousness to transverse Microcosmic Hyperspace via mini ‘Looking-Glass’ Wormholes. In both American McGee’s popular Computer game of Alice and Tim Burton’s film adaptation of the Alice books the Queens are also combined, whereby leading to further popular misconception. As for American McGee's Alice it does lead one to the trilogy of Matrix films and that of a theory that ones very existence is merely that of a Quantum Computer simulation wherefore one is living within a Holographic Universe amidst many others of Multiverse. However, one will discover that the 'Wonderlands' of the Quantum Dream are very much like 'Virtual-Realities', which are the informing 'Informational' Fractal Templates underlying ones 'Physical' existence. The Evolutionary concept of The Red Queen’s Hypothesis originates from her statement about the Red Queen’s race: “Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!” Her hypothesis has Shamanic overtones for when ones Consciousness Trance-travels internally within the Implicate-Order of the Quantum Dream one is travelling without moving when utilising the theorem of the Marked-Unmarked-State Operator for one is travelling faster than the speed of Light. The Red Queen can be seen as being one of the inspirations for the character 'Queen Redd' whom is the main antagonist of 'The Looking-Glass Wars' and its sequel, 'Seeing Redd' by Frank Beddor although they have little in common; as for the Looking-Glass one can equate its 'Wormhole' function with the Science fiction film ‘Stargate’. One can also make an association with 'Project Looking Glass' of Dan Burisch UFO fixation, which ties in with Mars of Red Fire Star. The Red Queen of a Mongolian Shamaness Baela could thence be construed as being very much of an inspiring Muse for a Chess Playing Red King of an 'Odqan' Chinngis Khan in order to thence become Invincible in his Military Strategy, especially when conquering his own Self to go Quantum.
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AMY ALTJERINGA : The Fifty-Eighth Spirit is Amy or Avnasi. She is a Great President, and appears first as a flaming Fire or as an Orb of Flame; but after a while she puts on shape as a quick witted playful and highly inquisitive Aborigine Girl wearing next to nothing apart from a colourful Rainbow vest. Her office is to make men wonderfully knowledgeable in Astronomy and all the liberal sciences as well as to bestow the power of 'Conscious Dreaming' so that to know of the Bio-Photon 'Song-Line' Matrix of the Dreamtime. Amy gives good familiars, and can bewray treasure that is kept by Spirits, whom in vivid Dream and Vision will skillfully blow her Master's Didgeridoo of an erection so as to Light up his head Orgasmic whereby he will then perceive far-off places to that of other Stars and Times to Dream Travel along the back of the Rainbow Serpent as a Firey Orb. Many a Dreamtime story she will relate of times most ancient for the Aboriginal Australians have one of the oldest ongoing traditions since the dawning age of Humanity. She governs 36 Legions of Spirits likened to her self. DOR-MOUSE OF STARGATE LOOKING GLASS DOOR DREAMTIMEOne could imaginatively associate 'Amy' with the 'Dormouse' whom sat between the March Hare and the Mad Hatter of Pylons from out of 'Alice in Wonderland' of surreal tale to make feminine of expression. The March Hare and the Mad Hatter were using the Dormouse, while it slept, as a cushion when Alice arrives at the start of the chapter of the story. One can equate the Dormouse’s in-between state of Sleeping and Waking with the experience of 'Hypnagogic' Trance and that of the Aboriginal Australian experience of the Dreamtime to perceive the Waking World and that of the Quantum Dream as being indivisible from the other. The Dormouse is always falling asleep deeply 'Dreaming' during the scene to thence wake up every so often, yet still within a state betwixt Mad Hatter Waking and March Hare Sleeping to say: ‘You might just as well say,’ added the Dormouse, who seemed to be talking in his sleep, ‘that “I breathe when I sleep” is the same thing as “I sleep when I breathe”!’ The Dormouse also tells a story about three young Girls who live in a Treacle well, whom live on Treacle, and draw pictures of things beginning with 'M', including Mousetraps, Memory and Muchness. Carroll appears to be referring to the Norse myths where one has a Well of ‘Memory’ known as the Well of Mimir into which the Shamanic deity Odin, whom was known as Woden to the Saxon’s cast his Observational Eye into of Self-Sacrifice, as well as referring to the Well of Wyrd, which is frequented by the Three Sisters of Feminine Norns/Fates. Eventually the Mad Hatter and the March Hare put the head of the Dormouse into a Tau-Field of 'Tea-pot;' which Carroll may be referring to of Hebrew 32nd Cabbala path of 'Tau' and that of associative word play with the letter 'T'. The Hebrew letter of T-Tau, was later perceived as the Tau-Field, which has a similarity with the theory about the Morphogenetic-Grid; the prior in depth understanding of such concepts is that of the Aboriginal Australian experience of the Dreamtime. The Dormouse later appears, equally Sleepy, at the Knave of Hearts’ trial and voices resentment at Alice for growing her Consciousness beyond its bounds, and its last interaction with any character is that of being “Suppressed” (amongst other things) by the Queen of Hearts for shouting out that Tarts are made of Treacle, which would be quite apt for Carroll's Materialistic Queen Victoria to voice whom ruled over the British Colonialism of Australia, which 'Suppressed' the indigenous Spiritual Aboriginal Culture of the Dreamtime.
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